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  1. #1
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    Lightbulb Console based audio player

    Hello,
    i have two problems but the first is solved:
    - my embedded hardware makes noise, when a song starts /ends (audio device will be grabbed, ungrabbed). This is a hardware problem. The solution is: Using pulseaudio, and disable idle-mode.

    - playing sound from console works fine, but on the (slow) hardware, it takes up to 2 seconds, untill "paplay" is started and the sound begins to play.

    The only solution can be a console player application, that's controllable via textinput textoutput from an parent process, while it's running (not at startup).
    This means, i start the child process from the main process. When the main process needs a sound, it simply writes "play" or something else into the stdinput of the child process and the player should play instantly.

    Is there a console player application, that's controllable via stdinput? Because i'm using Mono/C#, i can't use C++ libraries directly (it would be very complicated).

    Greetings,
    Sebastian




  2. #2
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    Music on Console (MOC, http://moc.daper.net/), Music Player Daemon (MPD, http://musicpd.org), XMMS2 (www.xmms2.org).

  3. #3
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    A good source of information about console based programs is K. Mandla's Wiki. Look at http://kmandla.wikispaces.com/space/...udio&o=0&rid=2

  4. #4
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    Thank you for the replies. My decision went to cmus. I can fully controll it via stdin-stream (because no control keys are needed).

    Greetings,
    Sebastian

 

 

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